The Artful Nuzlocke Ep5: Lavender Town

Previous Episodes:
Episode 1 | Episode 2 | Episode 3
Episode 4

After the rollercoaster of Episode 4 — beating Lt. Surge comfortably but losing two Pokémon to my rival Ink — I’m hoping for a slightly smoother Episode 5.


Heading back through the Underground Path towards Cerulean, I cut down the tree and enter Route 9.

After dealing with the first wave of trainers, I start looking for something new.

I realise there’s no new encounter here — I’ve already caught everything available on this route.

Route 9 only offers Rattata, Spearow, and Ekans — and looking back at Route 11, getting Arrow (Spearow) instead of a Drowzee is now pretty frustrating.

Carrying on, I beat a Bug Catcher with a Lv. 20 Caterpie (which is ridiculous), and make it into Route 10.


New Encounter.

Route 10 only has one encounter to offer — our first Electric-type since Lucky: a Voltorb.

Not the most exciting Pokémon, but having different types available is always useful in tricky battles.

I send Sprout out and do the regular sleep powder half health catch trick.

It works, and I name it Eyeball. A serious Eyeball — not my best effort, but it’s a weird Pokémon to nickname.

I then realise I never picked up the Flash HM, so I head all the way back to Route 2 via Diglett Tunnel and grab it from Oak’s aide as a reward for having 10 species in the Pokédex. Normally I wouldn’t bother with this move, but since I’m documenting the run, it feels like something I should have.

Somehow, Broccoli can learn it — giving it another use. At this point, it’s basically becoming an HM slave, and I’m fully on board with that.

I head back to Route 10 and do a bit of levelling with the Art squad, teaching Eyeball Shockwave along the way.


New Encounter

New area = new encounter, and Rock Tunnel is no exception. The options here include:

  • Geodude
  • Onix
  • Machop

None of them are exactly screaming “future MVP.” They’re all pretty underwhelming (Onix especially — still not over how bad it is), but options are options.

I run into a Machop.

It’s an easy catch — a few tackles from Sprout and a Poké Ball gets the job done. No drama, no stress.

Welcome to the team… briefly.

I name him Chopper, and he’s rocking a Jolly nature, which is actually pretty decent.

Unfortunately for Chopper, he’s been hired straight into a zero-hours contract position — the PC box.

With Bam already on the squad, there’s just no space for another Fighting type right now. Maybe he’ll see daylight again… but I wouldn’t bet on it.


Rock Tunnel was relatively straightforward — just a long stretch of trainer battles against Hikers, Picnickers, and Pokémaniacs. The Slowpokes in particular were great for EXP, so no complaints there.

At one point, I was accused by a Picnicker of some suspicious behaviour when all I was trying to do was mind my own business and find the exit.
(Do I look like Brock or something?)

After clearing my name — apparently it was just “the darkness” talking — I finally make it out of Rock Tunnel.

From there, it’s straight on to Lavender Town… and the Pokémon Tower.


We arrive in Lavender Town — easily one of the most depressing places in the entire game.

I remember as a kid playing Pokémon Yellow and genuinely not even wanting to listen to the music here. Still not sure it’s improved with age.

Route 8

After a quick heal at the Poké Centre, I head straight over to Route 8. Plenty of trainers to deal with… and more importantly, another encounter.

Now this one is actually exciting.

With only one possible encounter here, I’m guaranteed a Growlithe — one of my favourite Pokémon. The only thing standing in the way is Roar sending me packing before I can catch it, which would be an absolute disaster.

Luckily… no drama this time.

Growlithe secured. I name her Hotdog — because, well… she’s quite literally a fire dog. It felt right. She’s rocking a Mild nature too, which I’ll happily take.

This one definitely has real potential to make the final team… assuming I don’t somehow mess it up later.

I spend the next hour or so grinding through Route 8 and 12 — mainly levelling up Arrow and Hotdog. They’re going to be needed for what’s coming next: my rival’s Kadabra… the same one that caused absolute chaos back on the S.S. Anne.

On Route 8, I run into what can only be described as an army of Meowths, all spamming Pay Day. These trainers must be absolutely loaded.

I meet Super Nerd Leslie — a man who looks like he hasn’t seen daylight in years, but somehow surrounded himself with lasses.

Over on Route 12, Bam finally evolves into his final form: Primeape.

With Hotdog added to the squad and Bam hitting his prime (pun fully intended), the team is starting to come together nicely.


Summary

Episode 5 goes suspiciously well.

The Art Squad makes it through Routes 9–12 and Rock Tunnel with minimal disaster, picking up Eyeball the Voltorb, Chopper the Machop, and Hotdog the Growlithe along the way.

Bam evolves into Primeape, which solves several problems and probably creates a few new ones.

The highlight is the fifth battle with Ink, where a long-overdue plan actually works, Kadabra is finally dealt with, and — against all expectations — nobody dies.

  • Celadon City
  • Erikas Gym
  • Rockets Hideout

Continue the Journey

 Episode 4
(The Rollercoaster)

Episode 6


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